Friday 19 February 2021

Bitter about BC?

Ah, the Bitter Coast. Thoughts of swampy marshland, frogs singing, no cliff racers, and a great place to get lost....

Or is it? Is it Bethesda? Is it really? No. It's not. It's sparse and repetitive with hardly a reason to go there.

When I say repetitive, I mean repetitive. 4 different fungi, 2 different types of grass, 3 ferns, and 5 trees (with leaves), let's not forget the pond scum that is just a solid plane of various dark greens.

I wasn't particularly looking for a new project but when Luccar asked me if I would make him a new fungus, I couldn't resist. So far we've added 4 or 5 new fungi, 32 unique trees, duckweed instead of a green blob, an ongoing amount of flora and rocks.

All the new assets are atlas mapped of course, and excess clutter in the nifs is nowhere to be seen. This appears to allow us to add more items to each cell so that the barren landscape is no more.

We've removed the dumb idea that Bethesda had where every cave has a door with a scripted sequence and real cave entrances and exits.


[Video Here]


I must admit, we haven't done too much CS work yet to show our progress as we've been organizing assets and flora that would actually grow together in a swamp.  


[Screenshots here]





I've neglected Morrowind once again! The neck went wonky and I couldn't sit here wasting my life but...I did get a chance to finish ...